Can you tell which penis is bigger from this image???

Okay...these are not real penises. However, they are exactly the same length and girth. They represent what the eyes see when they see an identical penis, on an identical person, at a distance of two feet.

View attachment 24940

For this example:

I used an eye height of 63"

Penis base height of 32"

Penis length of 5"

Penis girth (perfectly round haha) of 4"

Penis hang angle relative to parallel of body plane of 20 degrees

Distance between both penises of 24"

Which one looks longer? Why is anyone surprised that they think everyone is much larger than themselves? (Although I personally really am smaller than everyone else :D)
 
I used blender (free 3d animation, game engine, modeling software) to make the crude illustration. I didn't feel like spending time actually modeling a realistic penis, and spent a whole five minutes or less making the whole illustration. However, I can make exact measurements, place the camera precisely, lighting, angles and everything else.

Here are a couple more illusions with these identical penises that have to do with the relative height of the observer in comparison to the other "person" with an identical penis.

This is if you are 6" taller in height than the other "guy" (all other things from before are identical)

View attachment 24941

This is if you are 6" shorter in height than the other "guy"

View attachment 24942

And just for kicks, this is what either of those "guy's" girlfriend would see just 7" inches away looking directly at that "penis".

View attachment 24943
 
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Great illustration to prove this whole point, which goes into adult entertainment and guys falling foul into disillusionment and thinking guys are packing 10-12 inches length i.e Mandingo.
I would say for this experiment the guy I'm looking at is larger. Just shows how the angle makes a BIG difference, not the actual dick itself.

Is it possible for you to use these skills in order to illustrate adult entertainment stars? not taking actual imagery as such but to illustrate a size or better still being able to incl female models near to.
 
Sure Red, anything is possible in CG (computer graphics) these days :D Any stars, stats, or particular angles you are looking for??? I could even make the models look a lot more realistic, but organic modeling is not really my thing. (I am more of a hard surface (geometric or "man-made"), technical modeling type...) If there is something that you would like to see set up, just let me know.

I thought the biggest illusion was the same dick on the guy who is six inches taller than you. It looks like 300% bigger...haha.
 
irspow;470708 said:
Sure Red, anything is possible in CG (computer graphics) these days :D Any stars, stats, or particular angles you are looking for??? I could even make the models look a lot more realistic, but organic modeling is not really my thing. (I am more of a hard surface (geometric or "man-made"), technical modeling type...) If there is something that you would like to see set up, just let me know.

I thought the biggest illusion was the same dick on the guy who is six inches taller than you. It looks like 300% bigger...haha.

..and I guess with every adult entertainment shot we see it is simulated in the way of beeing an observer that is a dwarf having a lens eye like a bee.

can you build in a lens distortion from the observer point..? ;) cause they use camera lenses in adult entertainment shots that distort the view in a wider way that shows dicks and ass bigger lol.

That stuff is really interesting!!!
I downloaded blender its really great but It takes some time to learn(but plenty tutorials available)
 
Blender uses ray-tracing approximation through mathematical models just like physics does. You can build lenses from scratch if you would like because there are many properties that can be adjusted under transparency settings, such as IOR (index of refraction, fresnel distortion, etc.). You can basically make any type of material that you need. And curvature can be created precisely as well with a little knowledge of mathematics. :D But there are many "preset" cameras that you can use also. You can adjust the lenses of these cameras quite easily by manipulating the the focal length and radius. The shots I put up where using a 35mm "lensed" camera. But yes, you can create any illusion that you see in reality in the virtual cg arena as well. :D (If you go to the camera tab, you will see a whole list of "common" lenses for cameras built in so that you don't have to do the math yourself. :D)

(all of the images that I poster earlier were where the camera, a 35mm, was placed at the eye level of the observer about two inches in front of the observer's frontal plane.)

Is that what you meant by placing a lens at the observer's point? Obviously, one could use different lenses and focal lengths to create a more pronounce illusion. I just used the standard 35mm because that is what most people are used to looking at normally in photographs and is pretty close to human vision.

Illusions: A six foot tall man looking at his penis in the mirror about two foot away while standing will "see" what someone from approximately seven feet away, and who is over three feet taller than him, would see. :D
 
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dickershwanz,

You could spend the rest of your life trying to learn all of the nuanced setting throughout that program and its vast capabilities. For real life big projects, they usually just use a team of experts or specialists to collaborate among the many skills needed to make a whole project. I am a "modeler" for the most part, because that is what I enjoy doing most. But there are many people who specialize mainly in animation, coding, game engine, materials, sound, etc. etc.. Just have fun and play with it. Real learning takes place with interest and desire, and most out of necessity to overcome barriers in your personal interests. Don't become discouraged by the never-ending complexity of that software. Digging into details only reveals more details. :D Let the learning occur naturally in the pursuit of your desires and interests. You will, no one will, ever be expert of all of the features simultaneously. If you have any questions about it, pm me.
 
Great/ No star in partcular at this stage but the large men would be good such as Shane D, Shorty Mac, Lex, Jack Napier, Ramone etc.
 
I am sure I can find their "purported" lengths and stuff, is there a particular angle, lens, distance, lighting scenario that you are looking for? Or should I just try to create a comparison between something that I find in a shot or scene or something? Like trying to compare "stated dimensions" in the clip, versus those actual dimensions viewed under the same or similar viewpoint?
 
How in the heck did I miss this thread? It’s a very nice article and it agrees with much of what I wrote “Is everything really what it seems”
 
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